Project Description
The project aim is to “translate” the IPCC’s latest report into a format that demonstrate how complex and crucial analyses, although difficult to understand, can contribute to a collective understanding of changing living conditions on our planet.
The starting point is that the greatest challenge posed by climate change is not just rising temperatures and sea levels, droughts, wildfires, floods, etc., but our reactions – our behavior. The extreme climate conditions underway will trigger a cascade of consequences, including new wars and conflicts, massive refugee flows, societal polarization within and between regions, and more. We are rapidly entering new territory, a place we have not been to before and have not yet developed solutions for. This concerns the future of the civilization we have spent centuries building.
Creating captivating narratives, is paramount in sparking a collective awakening that can alter our trajectory. Rewrite the story, reshape the world. As Elise Boulding said: “We cannot achieve what we cannot imagine” This is where it all begins.
With the Climate Expedition, we are on the trail of the vanishing future, which we narrate through stories, games and other experiences from a near future.
Supported by the Novo Nordisk Foundation.
Part of the Climate Expedition is a two months project called Planetary Punk. Visual Game & Media Design master students and visual design bachelor students from the Royal Danish Academy, supervised by Jakob Ion Wille and Alessandro Canossa, are addressing a near by future in Denmark, with rising sea levels, by combining world building, speculative design and game design,
Below are excerpts from the ongoing group projects that will evolve over the coming months and will be exhibited as part of DAC’s exhibition A World of Water.